At this point, with Lines selected in the Outliner Editor, the Viewport display shows Geometry
(Bevel Depth and Resolution) created about the Path. By changing the Viewport to Edit Mode
you see the Path at the center of the Geometry.
Path Vertices Selected
Figure 18.5
Object Mode
Edit Mode
Note: Object Material and Viewport Background Colors have been adjusted to provide a visual
display in Figures.
By selecting Vertices on the Path while in Edit Mode and manipulating, you can alter the shape
of the Geometry lengthwise.
Convert to Mesh
The final step in creating a Model, using this method, is to convert the Path and its Geometry to a
Mesh (Mesh Object). With the Viewport in Object Mode and Lines selected in the Outliner
Editor (Geometry selected in the Viewport) RMB Click in the Viewport and select Convert to
Mesh from the menu.
In Edit Mode you see the Mesh Object with
it's Vertices, Edges and Faces.
Tip: In the Grease Pencil, pressing the Z
Key with the Mouse Cursor in the 2D
Viewport displays a Pie Menu for selecting
different Viewport Display Options.
Wireframe
Solid
Figure 18.6
Figure 18.7
Display Pie Menu
186